Nasrhym Dir'Vendan

Biography
Age: unknown (potentially 400+)

Drow cleric of Mystra who maintains Waypoint’s temple and gardens. A devout cleric who always has a biscuit tin hidden somewhere on her person and enjoys helping people with knowledge and information. A soft spoken and compassionate person she does her best to always assist in the best way she can.

Consistently seen wearing small glasses made from volcanic glass to mitigate her inherited weakness to sunlight, she is mostly found in the gardens or her laboratory.

Her closest passions are gardening and magical research, the fruits of which have recently bloomed from her hidden garden within the Temple’s crypt, containing several species native to the region of the Underdark she hails from.

There are hints about her history prior to Waypoint not being as soft or kind as she is, and that the person she is today has taken a great deal of personal growth to achieve. Despite her support role within the town and her reluctance to leave the temple, she remains a skilled martial combatant and mage, utilising twin sword breakers with impassioned skill.

In her own words “I have always been a cleric.”

Direct Quest Involvement
Her major involvement within the story has been requesting the assistance of Players during Take Note, Spiders! where after being attacked by a trio of Drow Assassin's that attacked her. Being able to scry their general location but with limited accuracy due to the large amount of Faerzress present underground in the area. The party was able to successfully defeat the Drow Cleric they found in the cave, having set a trap for the party or Nasrhym whoever arrived. Defeating the Cleric and her honour guard they found 2 magical pendants that possessed the names Azrhym Dir'Vendan and N-z--ym Dir Vendan, Heir to the House of Dir'Vendan and second to the Matron Mother. Revealing Nasrhym's surname and previous position prior to fleeing to the surface. Returning the pendants to herself Nasrhym was visibly saddened by realising she'd organised the death of her younger sister, regretting that it just like herself to fall back into old habits. Thanking the party for their time, she later on mourned in private.

After Shard's chose to perform a magical ritual of unknown origin and nearly exsanguinate herself Nasrhym refused to provide further treatment beyond keeping her alive for acknowledging she had done it to herself, did not say why and did not rule out repeating it. With this in mind, Nasrhym refused to reward and reinforce self destructive behaviour, attempting to keep Shards at the temple but Shards' will was strong enought to resist. At this point Shards may still enter the temple and make use of the magical artifacts for healing and services but would not be welcome to further from the Head Cleric herself until further information and a change in mindset was demonstrated.

Nasrhym has been quiet for a period of time while she mourns but is not gone from the town, and continues to work on their research in the meantime.